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Monday, October 12, 2026
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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

Whenever a significant honors show draws close, you'll find a demand to include of new categories to acknowledge overlooked contributions and fill the hearts of followers with niche passions.

Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for tabletop games, which is someone's personal cause. However, I must insist if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand remains most pressing and significant. This is the request: We need a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and inevitably spark debates concluding with vague boundaries. It's understandable that cinema institutions don’t do it. However, it represents a necessary evil within the realm of gaming, which are so diverse they barely qualify a single creative category.

For the full spectrum of achievement in video games to be recognized, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Leading game ceremonies offer these award types recognizing Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, making space possible for numerous titles.

Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Think about these this year’s best games, all very different: building puzzles in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Unfortunately, nowhere.

The Representation Problem

Many instances occur excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition for anything that year
  • A different innovative game received no nominations during that ceremony
  • Well-received sorting experience got ignored that year
  • Limited numbers of puzzle games barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles globally maintaining this status for an extended period.

The legendary block-stacking game competes with popular creative games competing to become highest-selling title ever; it also contends as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.

Proposal and Rationale

Logic titles wouldn't face that issue. One could readily select a field of five with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, because you’d have to leave so many good games out.

To emphasize again, these are games without proper classification during prominent ceremonies. Logic title developers are working at the challenging frontier interactive creation, developing some of essential manifestations of gaming itself. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait generations.

By

Natasha Stephens

A professional poker strategist with over a decade of experience in tournament play and coaching.

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