Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success

The Fallout TV series has made a triumphant return to Prime Video, and it's accurate to state that viewers were delightfully shocked by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

We followed Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his cult's authority and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the radioactive wastes.

Setting the Stage for a New Chapter

The debut season's conclusion unveiled crucial details about those responsible for the global annihilation that trapped a group of people in subterranean shelters for an extended period. It also posed plenty of questions open for the upcoming chapter – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Starting the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, desolate iconic highway aesthetic of the game is so much fun to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its creators insisted on physical models and environments were built, reflecting the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Actually, almost every element you see on-screen is real, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the lore is evident in the final product.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This format will allow for a new audience reaction, a dynamic the team themselves are excited to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”

Natasha Stephens
Natasha Stephens

A professional poker strategist with over a decade of experience in tournament play and coaching.